News
Of course, the part of the video that shows the pencil moving underneath the cube is down to clever editing (no-one's drawing ...
The surface normals at the triangle's points are used to compute a surface normal for each pixel, which in turn creates a more accurate RGB value for each pixel. See flat shading and Gouraud shading.
Results that may be inaccessible to you are currently showing.
Hide inaccessible results