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Ruiner was as slick as blood. As Ruiner's creative director, Benedykt Szneider was responsible for a lot of that. Have a look at some of his concept art in the gallery below, including early ...
Ruiner is set in 2091 ... of a simpler style that would’ve been faster and cheaper. (It also helped that art director Benedykt Szneider isn’t a fan of pixel art.) "Whenever we have a difficult ...
Ruiner boils down its reason for existence into ... bleeping droids and seedy characters are a triumph of art design. That overpowering red glow washes over everything with its darkroom lighting ...
This is where Ruiner lives and breathes ... the environments of Rengkok are your canvas for the art of death. With a legion of inventive weapons and skills, mixed with abilities like a quick ...
It comes packed with replayability options, addictive gameplay, and a very stylish art style. Ruiner is now available for PS4, Xbox One, and PC. Have you picked up the game yet? Liking it so far?
art style and motifs of corporate inhumanity and youth revolt. Ruiner is the Akira game I always wanted, a bold and bloody stampede through a cyberpunk city that's driven entirely by kineticism.