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Chronicles of Metaverse: The Legacy of Second LifeChronicles of Metaverse: The Legacy of Second Life By Noh Seok-joon (Master K-architect engineer) The foundation of the ...
Having written about technology for a decade and a half I've received some pretty quirky pitches and, more recently, a boatload of them (if not all of them) are about – you guessed it – the ...
In the book, the Metaverse serves as a collective digital space for social, economic, and entertainment use where users’ avatars interact freely across a continuous digital landscape.
It was three years old. The capital-M Metaverse, a descendant of the 1982 movie "Tron" and the 2003 video game "Second Life," was born in 2021 when Facebook founder Mark Zuckerberg changed the ...
Meta is not alone, other major technology companies including Microsoft, Apple, Nvidia, Epic Games and a half dozen more are making major investments in developing VR platforms for the new metaverse.
The metaverse is getting a big boost from Facebook, Microsoft, and other tech giants. Marketers are scrambling to play in these virtual spaces, with NFTs, gaming integrations, and more.
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