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Back when I was in the classroom, I used avatars regularly in my language teaching. One of my favorite activities was to have ...
Character design in animation is a way to tell stories. That can be with an expressive and fun viewpoint, taking us out of ...
Character design in animation is a way to tell stories. That can be with an expressive and fun viewpoint, taking us out of ...
Donkey Kong creator Shigeru Miyamoto has revealed why Nintendo decided to redesign the character, and his involvement in the process.
As our exclusive IGN First coverage of Elden Ring Nightreign continues, we bring you our interview with game and combat designer Takuya Miyazawa. Enjoy!
We sat down and discussed all things Daggerheart, Critical Role's TTRPG, with designers Spenser Starke and Rowan Hall.