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NVIDIA dropped 32-bit PhysX support in its RTX 50-series GPUs, but it's not as big of a deal as some are making it out to be. Here's what you need to know.
With the arrival of Nvidia's new RTX 50 series, we had to say goodbye to PhysX 32-bit support. This is a pain if you want to play older games that rely on the technology, as your performance will ...
Because the PhysX architecture is a fairly non-physics-specific multicore NUMA design, it's my belief that Ageia really has their eye on the HPC market with this part.
Since the 32-bit PhysX processor was deprecated on the latest RTX 50 series GPUs, playing games with PhsyX enabled runs terribly with huge FPS drops that go below 20 in some cases.
32-bit implementations of PhysX, Nvidia's physics engine, will finally lose support in RTX 50 series cards, in a move to remove 32-bit CUDA application support on its latest graphics cards.
As highlighted by Tom's Hardware, Nvidia quietly removed 32-bit support for one of its proprietary technologies, PhysX, on RTX 5000 series GPUs - a feature that was used in plenty of older titles ...
NVIDIA went a little press release crazy this morning, announcing that Sega, Capcom, GRIN, and 8monkey Labs have all turned to NVIDIA's PhysX technology to make their games better.
While the PhysX engine has been a reasonably popular software physics solution, the number of games that actually support hardware-accelerated PhysX is still fairly small.
If PhysX is a high priority for you, I would probably suggest the GTX 470 and a dedicated PhysX card any day of the week. The best thing as well; ...
There's a rumor going around that blames AMD's low Gears of War performance on Nvidia's PhysX API. The truth is somewhat more complicated, and there's no clear answer as to what's harming AMD's ...
PhysX uses x87 because Ageia and now Nvidia want it that way. Using x87 definitely makes the GPU look better, since the CPU will perform worse than if the code were properly generated to use ...