News
First launched in 1993, the first-person shooter (FPS) remains one of the most influential - and popular - series in the ...
Hosted on MSN2mon
You can theoretically beat Doom: The Dark Ages without using a gun, but 'You'd have a hard time, that's for sure,' says the game's directorInterviewing Doom: The Dark Ages game director Hugo Martin and producer Marty Stratton for PC Gamer's upcoming print issue 408 (396 in the US), I was curious how the game's new, robust melee and ...
Hosted on MSN1mon
Doom: The Dark Ages' weighty shield saw and gory melee are vital to its refreshed combat loop: "The guns are more like rhythm guitars this time"It's fun to play off of those things," says Doom: The Dark Ages executive producer Marty Stratton. "I often throw the shield and lock them down for a second, take somebody out, and then when you ...
So why the change for Doom: The Dark Ages? Speaking to press ahead of the announcement, executive producer Marty Stratton and game director Hugo Martin explained that the decision to go single ...
Game director Marty Stratton and creative director Hugo Martin both took the stage at QuakeCon 2018 on Friday to share a proper first look at the in-development sequel. Sprinkled in alongside the ...
Asked about the decision by IGN's Ryan McCaffrey, Spencer attributed the decision, at least partially, to id Software Studio Director Marty Stratton. "Doom is definitely one of those franchises ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results