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The latest Life is Strange game did not perform well for publisher Square Enix, it's been claimed. Life is Strange: Double Exposure, which launched last autumn to a mixed response from fans ...
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GameRant on MSNSquare Enix Suffered 'Large Losses' From Life is Strange: Double ExposureLife is Strange: Double Exposure caused "large losses" at Square Enix. Financial results indicate the sequel's failure ...
Weak sales reportedly led to a “large loss” for publisher Square Enix, which owns the series. It’s unclear what Life is Strange’s future is at the moment, but Deck Nine ended Double ...
I'm not entirely sure Life is Strange: Double Exposure was a good idea conceptually—nor was series fan and PC Gamer writer Mollie Taylor, who played the thing and had a good, if "unnecessary ...
But for Max Caulfield, the time-traveling protagonist of 2015’s Life Is Strange ... developed by Deck Nine and published by Square Enix, lifts more than a few narrative threads from the original ...
In one of the sadder, more revealing tales we've heard recently, Life Is Strange: Double Exposure was honoured by the industry at the Game Developers Choice Awards 2025, winning the Social Impact ...
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TheGamer on MSNSquare Enix Labels Life Is Strange: Double Exposure The Latest "Large Loss"Life is Strange: Double Exposure was met with mixed reviews and heavy criticism from fans when it launched last year. It ...
Japanese analyst Hideki Yasuda has reported that Square Enix labelled Life Is Strange: Double Exposure a “large loss” for the publisher giant during its latest financial briefing. Square Enix ...
Life Is Strange: Double Exposure's disconnect between critics and fans previously perplexed Square Enix, but it has since revealed what was probably obvious to many: Max Caulfield's return failed ...
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