A game is a careful blending of mechanics. The mixture and implementation sometimes represents perfection for one of them.
The following 10 examples are the peak of this ... clearly believing that you'd love his hand-holding mechanic in Fable III. Did you? Hell no. The third Fable game has a mixed reputation within ...
There's no better example of this than the dreaded ... wanted to bring an element of realism and role-play into this game, but players hated this mechanic as you had to grind and shop to have ...
Split Fiction’s endless variety and cinematic flair builds on It Takes Two’s legacy, but Hazelight’s split-screen co-op ...
Experimental user interface design is worth admiring. When done right, a game’s UI can not only serve the vital role of ...
Games have a significant impact on our mood and behavior, and in this article, we’ll explore why that happens.
We had the chance to sit down with Honkai Star Rail’s Lead Game Designer, Chengnan An, to talk all things Amphoreus, ...
Accessible strategy games do exist in varying degrees, with games such as Into The Breach, for example ... Whether it's permanent death mechanics, dangerous enemies, or a fast rate of play ...
The Dark Ages on PC for Digital Foundry. How is id Tech 8 looking in hands-on testing, and what has changed since Doom ...
Game Developers Conference, graphics-chip maker Nvidia showed off its latest tools that use generative AI to augment future games.
Pirate Yakuza demonstrates success in asset reuse with a fresh spin on elements. One of SEGA's most successful and prolific ...
You can see an example of the comparisons below. There are 11-pages worth of screenshots. Square Enix wants the court to force BlackJack Studio to remove infringing content — “game mechanics ...