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all of the lush vistas and perilous paths of Yoshi's Island span two screens. Players hit objects on the top screen while using the touch screen, and tackle super-tall enemies that fill both screens.
and the concept of reality-altering enemies and items would later be expanded decades later in games like Super Mario Bros Wonder. That said, my least favorite thing about Yoshi’s Island is that ...
Yoshi's Island has a very "coloring book" style to ... a pocket of stars in places where there are several items and enemies wandering on-screen. And one particular effect that looked great ...
Yoshi’s Island is a sort of storybook prequel to ... He has a “flutter” that can extend the lengths of his jumps; he can gobble up enemies with his long tongue and spit them out; or he ...
Pushing the limits of a system that would soon be retired for the Nintendo 64’s 3D-world, Yoshi’s Island Super FX2 card allowed for scaling sprites, meaning that enemies could leap from the ...
So for the completist, Yoshi's Island DS can be very challenging indeed. The horsepower of the DS allows even standard enemies to fill the screen. How long the game lasts is really up to you.
Yoshi’s New Island is propped up by the classic platforming ... add some challenge to fending off enemies. The sharp controls have the same feel of the classic 2D SNES game, and the six worlds ...
Straightforward level design demands neither clever puzzle solving nor quick reflexes, and a dearth of new ideas makes the many obstacles and enemies feel predictable. Yoshi's New Island is at ...
Yoshi's New Island opts for a similarly homespun look ... falling down simply means finding a route back from where you dropped, while enemies aren't a threat so much as an irritant, positioned ...
While Yoshi’s New Island has a couple of promising ideas ... For example, Enemy Eat-Off will find you and a partner devouring as many enemies as possible before time runs out, where Ground ...
Mario falls onto Yoshi Island during the attack and must team ... As with previous Yoshi games, he/she can gobble up enemies and turn them into eggs. The eggs in turn can be used to hit switches ...
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