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Ruiner was as slick as blood. As Ruiner's creative director, Benedykt Szneider was responsible for a lot of that. Have a look at some of his concept art in the gallery below, including early ...
Ruiner is set in 2091 ... of a simpler style that would’ve been faster and cheaper. (It also helped that art director Benedykt Szneider isn’t a fan of pixel art.) "Whenever we have a difficult ...
Ruiner boils down its reason for existence into ... bleeping droids and seedy characters are a triumph of art design. That overpowering red glow washes over everything with its darkroom lighting ...
This is where Ruiner lives and breathes ... the environments of Rengkok are your canvas for the art of death. With a legion of inventive weapons and skills, mixed with abilities like a quick ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Devolver Digital has published some ballsy shooters, from Hotline Miami and Shadow Warrior ...
Ruiner is a messier experience than Cuphead. You don’t learn the intricacies of each stage — a set of movements that, if perfectly performed, would result in victory. Instead, you just need to ...
Futuristic sci-fi blast-em-up RUINER is finally out, and you know what that means—players have been picking away to find the most lethally efficient ways to annihilate bosses and enemy hordes.
“Kingdom of the Planet of the Apes” director Wes Ball is set to adapt the hit video game “Ruiner” for Universal Pictures, with David Leitch producing through the studio’s first-look deal ...
A funny thing happened after I beat Ruiner: I started having fun. My first playthrough was exhaustingly difficult. I don’t mind a challenge, but I also don’t want to feel like I’m banging my ...