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Space.com on MSNMetroid games ranked, worst to bestShort on time and looking to get ready for Metroid Prime 4 later this year? We've ranked all the Metroid games so you can ...
Metroid: Other M features both 2D and 3D gameplay in both first- and third-person perspectives. The game marks the return to style of the traditional series as opposed to the Prime series, though ...
Metroid: Other M (Wii Game) first released 31st Aug 2010, developed by Nintendo and published by Nintendo.
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XDA Developers on MSNThe Metroid games ranked: Samus Aran's greatest adventuresAfter many sequels and spin-off titles, people still continue to highly praise the Metroid games as must-play experiences for ...
3monon MSN
Here are the 10 best power-ups from the Metroid series ranked. Check out Samus' most useful abilities and why they are so ...
After all these years of spelling Metroid a certain way, Nintendo and Team Ninja go and pull an Other M on us. How will the assembled video game critics handle this new consonant?
Nintendo has released all new media of Metroid: Other M, the Team Ninja and Nintendo developed Wii game that tells a more "revealing, personal story" than previous Metroid games, including Other M ...
Metroid: Other M, developed by Ninja Gaiden maker Team Ninja in collaboration with Nintendo, is the next-gen Metroid that everybody figured would happen, before the unexpected debut of the first ...
"Metroid: Other M" is the latest in 24-year-old franchise Update places heroine Samus Aran on an abandoned spaceship after a distress call With Wii controller, players move normally, but sometimes ...
Verdict Metroid: Other M is a huge step forward for Nintendo, a company that’s been reluctant to push story over gameplay. It’s certainly possible that what the Other M team did for Metroid ...
Since its introduction last year, Metroid: Other M has been touted as several different things. Some promotional materials suggest it’s a brand-new ...
Metroid creator Sakamoto on Other M, WarioWare GDC 2010: Nintendo software group manager talks mood, creating games for different audiences, and how Dario Argento influenced Metroid.
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