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Metal Gear legends David Hayter and Peter Lurie tell us all about one of Playstation's most ambitious – and bizarre – ...
18h
Game Rant on MSNDevelopers Who Cameoed In Their Video GamesNot satisfied with simply being credited for their work, these developers added themselves to their games as cameo ...
Kaiyodo gradually reveals plans to produce Revoltech action figures based on 3 Metal Gear Solid Delta characters, starting with Naked Snake.
Snake Eater, Hideo Kojima's Metal Gear masterpiece, receives the remake treatment on Aug. 28. See if your gaming rig can ...
NetherRealm Studios has announced the release of Mortal Kombat 1: Definitive Edition, which features a host of content previously released for the game including the Khaos Reigns expansion and ...
The release date for Metal Gear Solid Delta: Snake Eater has been set for 28th August 2025 – 25th for the Deluxe Edition with early access – the game remake coming to PS5, Xbox Series X|S and PC.
Don't lose hope, Metal Gear fans! Metal Gear Solid 4: Guns of the Patriots may still come to PC and current-gen consoles. Ever since, fans have been eager for the studio to re-release Kojima ...
‘Metal Gear Solid: The Vinyl Collection’ is due for release October 2024, and will feature soundtrack music and official arrangements from across the series. A 53-track, 6LP collection will ...
We may earn a commission from links on this page. With the release of the Metal Gear Solid: Master Collection in 2023, games like 2004’s Metal Gear Solid 3 are more freely available (albeit in a ...
This cooperative dungeon crawler has been developed by Le Scorpion Masqué ... While a large part of the appeal of Metal Gear Solid: The Board Game is the intellectual property, this design ...
Following an initial announcement back in May, during the recent Microsoft Xbox mini-showcase a gameplay trailer for the Metal Gear Solid 3: Snake Eater remake was unveiled. The look at the game ...
Jon Porter is a reporter with five years of experience covering consumer tech releases, EU tech policy, online platforms, and mechanical keyboards. I thought about this design philosophy a lot ...
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