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Back when I was in the classroom, I used avatars regularly in my language teaching. One of my favorite activities was to have ...
We sat down to talk with Elden Ring Nightreign director Ishizaki-san about what it's like sitting in the director's chair, dig into some of the more unique design decisions Nightreign brings to the ...
Character design in animation is a way to tell stories. That can be with an expressive and fun viewpoint, taking us out of ...
Character design in animation is a way to tell stories. That can be with an expressive and fun viewpoint, taking us out of ...
Caldwell breaks down the inspiration and intent behind the quietly powerful wardrobe worn by Michael Cooper Jr. and Lovie ...
Donkey Kong creator Shigeru Miyamoto has revealed why Nintendo decided to redesign the character, and his involvement in the process.
As our exclusive IGN First coverage of Elden Ring Nightreign continues, we bring you our interview with game and combat designer Takuya Miyazawa. Enjoy!
You can create characters for stories using many tools and media, but I love to draw characters with pencil and watercolours ...