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The Dark Ages, ready to take on the forces of hell once again, this time with a medieval twist. The third entry in id ...
As our partner for these detailed performance analyses, MSI provided the hardware we needed to test Doom Eternal on different AMD and Nvidia GPUs. Texture Pool and Shadow Quality: As I said ...
The Dark Ages and Doom Eternal reveals a notable leap in visual fidelity. Doom: The Dark Ages, the latest installment in the ...
"The speed and smoothness of this texture-mapping system make Ultima ... arena." For the sequel, Doom Eternal, id Software wanted to blow the doors off. "From the very start to the final boss ...
One of the more foolproof ways we've seen of preventing a user from setting detail levels too high for the hardware is that Doom Eternal has pre-conceived requirements for each level of texture ...
John Linneman interviews id Software's director of engine technology Billy Khan about the tech of Doom: The Dark Ages.
The new shooter will have more effects and crisper textures, and you'll be able to render a lot more frames. Lead engine programmer Billy Kahn claims that Doom Eternal's engine will support up to ...
DOOM Eternal was announced a while back ... having gone back to do direct comparisons with DOOM 2016. The texture pop-in that plagued the last game is completely eliminated, and the overall ...