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NVIDIA dropped 32-bit PhysX support in its RTX 50-series GPUs, but it's not as big of a deal as some are making it out to be. Here's what you need to know.
With the retirement of 32-bit CUDA application support on RTX 50 series GPUs, PhysX is now end-of-life starting with Blackwell and newer Nvidia GPU architectures.
PhysX, GPUs, and the future of supercomputing What if I told you that most of what the tech press thinks they know about … ...
$500 and a love for PhysX? - Which option is the better way to go; a single GTX 480, or a GTX 470 with a dedicated GTX 260 picked up second hand?
Nvidia's 32-bit PhysX support isn't present on RTX 5000 series GPUs This will effect a number of older titles that utilize the physics API for enhanced visuals and particle effects It adds to the ...
While the PhysX engine has been a reasonably popular software physics solution, the number of games that actually support hardware-accelerated PhysX is still fairly small.
NVIDIA went a little press release crazy this morning, announcing that Sega, Capcom, GRIN, and 8monkey Labs have all turned to NVIDIA's PhysX technology to make their games better.
In case you are unaware, Nvidia quietly removed 32-bit PhysX processing capabilities from the latest RTX 50 series GPUs.
32-bit implementations of PhysX, Nvidia's physics engine, will finally lose support in RTX 50 series cards, in a move to remove 32-bit CUDA application support on its latest graphics cards ...
Nvidia dropping 32-bit PhysX from the RTX 50-series' CUDA infrastructure is another sign that game preservation can't depend on those making gaming hardware.
Nvidia’s 50-series cards drop support for PhysX, impacting older games The 32-bit tech on older games can't bring snazzy effects forward.
The PhysX card was a “PPU” or Physics Processor Unit and used the PCI bus. Like many companies, Ageia made the chips and expected other companies — notably Asus — to make the actual board ...
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