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Instead of being more tied to gameplay than narrative like in ESO, the title of Emperor in The Elder Scrolls 6 would need to be part of a believable path through ranks and factions of different ...
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After 10 years of reinventing The Elder Scrolls Online, its devs say they'd have only done one thing differently: 'Pick the game you want to make'which removed faction barriers and replaced area level requirements with a scaling system that allowed players to adventure wherever they wanted. Since then, ESO's Tamriel has only gotten bigger ...
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