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Non-linear perspectives aren't a new thing for videogames, either. Your first exposure to non-linear graphical projections might have been the curvilinear perspective, that time you discovered the ...
The exhibit charts Dr. Atl’s progression from early, more conventional landscapes through his adoption of the curvilinear perspective -- as the eye sees, he argued -- in rendering innovative and ...
In this short eight-minute panel video, Ezequiel Russell from Micron and Danping Peng from TSMC share their perspectives on the benefits of targeting curvilinear shapes on wafer. Fig. 1: A study by ...
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